MAVPS VIDEO COLLECTIVE (2014-2015 Chicago, various locations )
Together with Sara Goodman and Daniel Sharp we hosted a series of audio visual performances at various locations with an emphasis on real time video performance

GLITCH ART IS DEAD OPENING (2017 Gamut Gallery, Minneapolis)
An interactive installation with analog camcorder video feedback and digital video synthesis programs written in Processing mixed together in an unsynced video mixer.  Participants were encouraged to take the camcorder and explore the gallery as well as try out feedback through the unsynced mixers.  Video from the opening here.

BUGOUT BUNKER (2017 Knobcon, Chicago)
An interactive installation combining digital video synthesis programs written in Processing combined with analog camcorder feedback and live performance with the setup. 

Shrine 1 (2017 Digital Arts Demo Space, Chicago)
Two interactive installations:
1. A CRT wall with a camcorder pointed at the viewer with that feed mixed with an analog camcorder feedback loop as well as live video input from various other artists at the space so that as humans walked by they found themselves reflected as embedded both in the video art installations and dislocated in space time
2. Another CRT wall featured a digital video synthesis system based off of nonlinear dynamic systems.  Participants were invited to use a controller to navigate through the fractal phase space and do their best to cause the program to crash.

Telepresence 2 (2018, H0l0, Brooklyn)
An interactive demo of various digital video synthesis and processing programs based around the superformula, mixing sources via bitwise operations, and mapping camera inputs as control sources for abstract graphical environments.  Displaye on a deconstructed PC and LCD in a recycled camcorder case.

Shrine 2 (2018 Digital Arts Demo Space, Chicago)
A remote installation of an interactive open source video feedback program called Fractal Farm

VIDICON (2019, Phoenix) 
An introductory talk on Video_Waaaves and the principles of video feedback as well as numerous interactive demo sessions and collaborative performances.  Talk is available here (decent audio, laggy video).

A series of interactive installations and A/V performances with the Phase Space Video Art Collective.  Cameras were set up pointed out at Lexington Avenue and run through various forms of video feedback and projected back out of the windows so all foot and car traffic became a part of this spatio temporal sculpture.

VECTOR HACK FESTIVAL (2020, Various locations in Croatia and online)

A live streamed talk on vector synthesis, lissajous curves, and the vast world of harmonic structures found in musical scales beyond the western culture’s pythagorean 12 tone.  Talk (and a great deal else of the festival!) can be viewed here.

VIDICON (2020, online)

A live streamed talk on the overlap between video games, video synthesis, and the pyschedelic experience.  Full talk can be viewed here.

A live audio visual performance with Paloma Kop featuring guzheng and singing saw amongst other mysterous and spurious sounds.  Full perforance here.

EEEE What is the Sound of this Shadow (2020, Brooklyn and online)

A collaboration with Katy Pinke where I used Temporal Vortex and Waaave Pool to create textural environments and temporal confusion during Katy’s poem-play performance 

Terence Mckenna live a/v remix (2020, online)

Paloma Kop of a classic Terence Mckenna interview from Thinking Allowed on the subject of Hallucinogens and Culture.  Full video available here.

If you appreciate the public domain open source software and educational materials I provide and can afford to spare some cash it is highly appreciated! The more donations I recieve the more time I have to spend on developing these resources!